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AI WORKFLOW

AI WORKFLOW

How two people built it in three days.

How two people built it in three days.

AI made the production possible. It did not make the decisions. This is the honest split between the two.

AI made the production possible. It did not make the decisions. This is the honest split between the two.

SPRINT

SPRINT

3 days of production

3 days of production

TEAM

TEAM

2 people, working in parallel

2 people, working in parallel

REPO

REPO

1, deployed to 3 platforms

1, deployed to 3 platforms

PROJECT

PROJECT

2 weeks end to end

2 weeks end to end

01

01

Three days was the whole build.

Three days was the whole build.

The concept had already survived two weeks of design iteration. What we did not know was whether it would survive being built.

The concept had already survived two weeks of design iteration. What we did not know was whether it would survive being built.

3

3

DAYS

DAYS

of production, inside a two-week project.

of production, inside a two-week project.

2

2

PEOPLE

PEOPLE

no engineers outside the two of us.

no engineers outside the two of us.

1

1

WORKING PROTOTYPE

WORKING PROTOTYPE

running on real phones, not a prototype link.

running on real phones, not a prototype link.

02

02

Three tracks, running at once.

Three tracks, running at once.

Nobody waited for anybody. The only way three days works is if the two of us are never blocked on each other.

Nobody waited for anybody. The only way three days works is if the two of us are never blocked on each other.

01

01

Digvijay

Digvijay

BUILD & DEVELOP

BUILD & DEVELOP

Interaction implementation, game mechanics, 3D integration, camera direction, debugging and deployment.

Interaction implementation, game mechanics, 3D integration, camera direction, debugging and deployment.

PROMPT → BUILD → DEBUG

PROMPT → BUILD → DEBUG

02

02

Vibha

Vibha

ASSETS, UI AUDIT & VISUAL DIRECTION

ASSETS, UI AUDIT & VISUAL DIRECTION

3D asset generation, Blinkit reference study, visual QA, spotting UI inconsistencies, design fidelity.

3D asset generation, Blinkit reference study, visual QA, spotting UI inconsistencies, design fidelity.

PROMPT → REFINE → ITERATE

PROMPT → REFINE → ITERATE

03

03

Both

Both

TEST, DEPLOY & LEARN

TEST, DEPLOY & LEARN

One repository pushed to three hosts, to see which handled the build best outside the design file.

One repository pushed to three hosts, to see which handled the build best outside the design file.

SAME REPO · 3 PLATFORMS · REAL LEARNINGS

SAME REPO · 3 PLATFORMS · REAL LEARNINGS

DAY 1

DAY 1

DAY 2

DAY 2

DAY 3

DAY 3

BUILD & DEVELOP

BUILD & DEVELOP

prompt → build → debug

prompt → build → debug

ASSETS & UI AUDIT

ASSETS & UI AUDIT

prompt → refine → iterate

prompt → refine → iterate

TEST & DEPLOY

TEST & DEPLOY

same repo → 3 platforms

same repo → 3 platforms

No lane waited for another. That is the only reason three days was enough.

No lane waited for another. That is the only reason three days was enough.

Parallel work turned a three-day constraint into the production strategy.

Parallel work turned a three-day constraint into the production strategy.

03

03

The loop, and where it actually cost time.

The loop, and where it actually cost time.

Prompting was the fast part. Checking what came back was not.

Prompting was the fast part. Checking what came back was not.

REFERENCE

REFERENCE

→

→

PROMPT

PROMPT

→

→

BUILD

BUILD

→

→

AUDIT

AUDIT

→

→

CORRECT

CORRECT

→

→

REPEAT

REPEAT

The two highlighted steps are where the days went. Generating a screen took minutes. Checking it against the real Blinkit app, finding the one wrong shade or the four-pixel gap, and sending it back took the rest.

The two highlighted steps are where the days went. Generating a screen took minutes. Checking it against the real Blinkit app, finding the one wrong shade or the four-pixel gap, and sending it back took the rest.

04

04

No public design system to build from.

No public design system to build from.

Blinkit does not publish one. So every surface had to be matched by eye, against the real app, one screen at a time.

Blinkit does not publish one. So every surface had to be matched by eye, against the real app, one screen at a time.

WHAT WE COULD NOT DO

WHAT WE COULD NOT DO

Import a library, pull a token set, or trust a generated component to be correct by default.

Import a library, pull a token set, or trust a generated component to be correct by default.

WHAT WE DID INSTEAD

WHAT WE DID INSTEAD

Screenshotted the real app, sampled the exact hex values, and audited every screen we generated against it.

Screenshotted the real app, sampled the exact hex values, and audited every screen we generated against it.

Hundreds of audits, and a few million tokens.

Hundreds of audits, and a few million tokens.

05

05

What the model did, and what we did.

What the model did, and what we did.

This is the part that usually gets blurred. It should not be.

This is the part that usually gets blurred. It should not be.

CLAUDE

CLAUDE

US

US

Wrote and refactored implementation code

Wrote and refactored implementation code

→

→

Decided what the interaction should feel like

Decided what the interaction should feel like

Debugged the three-dimensional maths we got wrong

Debugged the three-dimensional maths we got wrong

→

→

Chose the camera angle for every beat of the race

Chose the camera angle for every beat of the race

Generated and converted 3D assets

Generated and converted 3D assets

→

→

Judged whether an asset read as a Hot Wheels car

Judged whether an asset read as a Hot Wheels car

Produced screens quickly enough to compare options

Produced screens quickly enough to compare options

→

→

Picked which option shipped

Picked which option shipped

Suggested structure for the campaign flow

Suggested structure for the campaign flow

→

→

Cut it from seven screens to three

Cut it from seven screens to three

Never saw the real Blinkit app

Never saw the real Blinkit app

→

→

Audited every screen against it by hand

Audited every screen against it by hand

AI accelerated production.

AI accelerated production.

Design judgement stayed with us.

Design judgement stayed with us.

06

06

What it actually runs on.

What it actually runs on.

Taken from the repository, not from a slide. The race is real code, not a prototype link.

Taken from the repository, not from a slide. The race is real code, not a prototype link.

React

React

The app shell, routing and every screen outside the race.

The app shell, routing and every screen outside the race.

TypeScript

TypeScript

Types across the whole build, including the race engine.

Types across the whole build, including the race engine.

Three.js

Three.js

The circuit, the car, the pickups and the camera.

The circuit, the car, the pickups and the camera.

WebXR / WebGL

WebXR / WebGL

The AR session, and the 3D fallback when AR is missing.

The AR session, and the 3D fallback when AR is missing.

Vite

Vite

The dev server during the sprint and the production build.

The dev server during the sprint and the production build.

R

R

Rapier

Rapier

Physics for the car, the jumps and the debris.

Physics for the car, the jumps and the debris.

07

07

One repository, three hosts.

One repository, three hosts.

We deployed the same build three ways to find out what changed once it left the design file.

We deployed the same build three ways to find out what changed once it left the design file.

ONE REPOSITORY

ONE REPOSITORY

↓

↓

↓

↓

↓

↓

Vercel

Vercel

The fastest path to a live URL, and where the build settings bit first.

The fastest path to a live URL, and where the build settings bit first.

Netlify

Netlify

Where the AR route was tested most, on real phones over HTTPS.

Where the AR route was tested most, on real phones over HTTPS.

Cloudflare

Cloudflare

Where the same repo ran as a Worker, with different asset handling.

Where the same repo ran as a Worker, with different asset handling.

Same repository, three platforms, real learnings. AR needs HTTPS and a real device, and none of that shows up in a design file.

Same repository, three platforms, real learnings. AR needs HTTPS and a real device, and none of that shows up in a design file.

08

08

What we would do differently.

What we would do differently.

Three days produced a working build. It also produced habits worth fixing.

Three days produced a working build. It also produced habits worth fixing.

01

01

Sample the reference first, not on the third pass

Sample the reference first, not on the third pass

We lost time correcting shades we could have measured on day one.

We lost time correcting shades we could have measured on day one.

02

02

Write the audit checklist before generating

Write the audit checklist before generating

Auditing ad hoc is what made the loop expensive.

Auditing ad hoc is what made the loop expensive.

03

03

Test on a real device earlier

Test on a real device earlier

Everything about AR that surprised us only surprises you on hardware.

Everything about AR that surprised us only surprises you on hardware.

04

04

Decide the scope cut before building it

Decide the scope cut before building it

We built seven screens and then removed four. The cut could have come first.

We built seven screens and then removed four. The cut could have come first.

Claude alone did not design this.

Claude alone did not design this.

We did. It just let two people work like five.

We did. It just let two people work like five.